Hi, I’m Jing! You can call me "眼睛," which means "eye" in Chinese.
I’m a Product Designer at Snap, where I lead the design of AR and Generative AI products that spark creativity and connection. I’m also the co-founder of EyeDream Interactive, a media art and tech studio exploring new ways of storytelling.
My work focuses on building 0-to-1 products across mobile, web, and desktop platforms. I’m especially drawn to XR, AI, and machines that enhance human experience. Beyond usability, I strive to design for deeper connection - not only among people, but also across species and environments. I’ve led design teams, shaped product strategies, and collaborated across global teams to bring new ideas to life. Previously, I led product design at D2 Nova.

Contact
I hold an M.S. in Media Arts and Technology from UC Santa Barbara and a B.A. in Advertising from Tongji University. Outside of product design, I contribute as a reviewer for major HCI and AR/VR conferences, staying closely connected to the latest in research and innovation.
My works and publications are featured at worldwide conferences and art festivals, including SIGGRAPH (Los Angeles), CURRENTS New Media (Santa Fe), International Symposium on Electronic Art (Gwangju, Korea), Geneva International Film Festival, etc.
Publications
“Reincarnation: Virtual Reality Recreation of Surrealist Paintings”
Jing Yan, Mengyu Chen - SIGGRAPH 2019, Los Angeles, CA, USA
“Biometric Visceral Interface: A Soft Robotic Immersive System for Extended Perception”
Mengyu Chen, Jing Yan, Yin Yu - ISEA 2019, Gwangju, South Korea
“Biometric Perception Interface: A Multisensory Soft Robotic Agent for Affective Social Interaction”
Mengyu Chen, Jing Yan, Yin Yu - HAID 2019, Lille, France
Talks
“Reincarnation: Virtual Reality Recreation of Surrealist Paintings”
SIGGRAPH 2019, Los Angeles, CA, USA
Exhibitions & Conferences
2020 —
Reincarnation, BAM Teknopolis, Brooklyn Academy of Music, Brooklyn, NY
2019 —
Reincarnation, Geneva International Film Festival, Geneva, Switzerland
Reincarnation, SIGGRAPH 2019 Immersive Pavilion, Los Angeles, CA, USA
Biometric Visceral Interface, International Symposium on Electronic Art, Gwangju, South Korea
Reincarnation, CURRENTS New Media, Santa Fe, NM, USA
Biometric Visceral Interface, MADE, California NanoSystems Institute, Santa Barbara, CA
Biometric Perception Interface, Haptic and Audio Interaction Design, Lille, France
2016 — 2018
Biometric Perception Interface, Invisible Machine, California NanoSystems Institute, Santa Barbara, CA
OpenPOT, Re-habituation, California NanoSystems Institute, Santa Barbara, CA
Inner, White Noise, California NanoSystems Institute, Santa Barbara, CA
Black Star, Computation & Expression, Art, Design & Architecture Museum, Santa Barbara, CA