I am a product/UX designer and a media artist working in the fields of AR/VR experience and business communication/CRM products. My design methods focus on end-to-end user experience balanced with broader product and business visions. My product design work aims at improving the efficiency of work and life and creates practical value for people.
On the other hand, I am excited to research and explore the frontier of human-computer interaction through both virtual and physical interfaces. Through AR/VR design and art practices, I hope to enhance the relationship and empathy between humans as well as with other objects, species, and the environment.

Contact
I am currently working as an AR Product Designer at Snap, previously the lead UX designer at D2 Nova. I hold a master of science degree from the University of California, Santa Barbara in Media Arts and Technology and a bachelor of arts degree from Shanghai Tongji University in Advertising.
My works and publications are featured at worldwide conferences and art festivals, including SIGGRAPH 2019 (Los Angeles), CURRENTS New Media (Santa Fe), International Symposium on Electronic Art (Gwangju, Korea), Geneva International Film Festival, etc.
Publications
“Reincarnation: Virtual Reality Recreation of Surrealist Paintings”
Jing Yan, Mengyu Chen - SIGGRAPH 2019, Los Angeles, CA, USA
“Biometric Visceral Interface: A Soft Robotic Immersive System for Extended Perception”
Mengyu Chen, Jing Yan, Yin Yu - ISEA 2019, Gwangju, South Korea
“Biometric Perception Interface: A Multisensory Soft Robotic Agent for Affective Social Interaction”
Mengyu Chen, Jing Yan, Yin Yu - HAID 2019, Lille, France
Talks
“Reincarnation: Virtual Reality Recreation of Surrealist Paintings”
SIGGRAPH 2019, Los Angeles, CA, USA
Exhibitions & Conferences
2020 —
Reincarnation, BAM Teknopolis, Brooklyn Academy of Music, Brooklyn, NY
2019 —
Reincarnation, Geneva International Film Festival, Geneva, Switzerland
Reincarnation, SIGGRAPH 2019 Immersive Pavilion, Los Angeles, CA, USA
Biometric Visceral Interface, International Symposium on Electronic Art, Gwangju, South Korea
Reincarnation, CURRENTS New Media, Santa Fe, NM, USA
Biometric Visceral Interface, MADE, California NanoSystems Institute, Santa Barbara, CA
Biometric Perception Interface, Haptic and Audio Interaction Design, Lille, France
2016 — 2018
Biometric Perception Interface, Invisible Machine, California NanoSystems Institute, Santa Barbara, CA
OpenPOT, Re-habituation, California NanoSystems Institute, Santa Barbara, CA
Inner, White Noise, California NanoSystems Institute, Santa Barbara, CA
Black Star, Computation & Expression, Art, Design & Architecture Museum, Santa Barbara, CA