While most sculptures are still in motion, I am interested in the process of their construction and destruction. Instead of a freezing appearance, the sculpture could be presented more vividly by keeping constructing and destructing during time. Based on the depth-image-data achieved by the Microsoft Kinect device, the user within the range will be captured and rebuilt into an abstract sculpture in real time. In order to speed up the program, this process was realized by recording a certain length of frames, adding the new frames , and removing the old frames when it’s out of bounds.
The abstract form of the “sculpture" was inspired by Antony Gormley who constructs his works with basic geometric elements like cube, cross, and line. In this project, I experiment with combining different geometric elements to represent the spatial object. While the 3D cross creates a feeling of graphic, the cube adds more depth to the three dimensional scene. Thus I display the crosses on the surface to shape more detailed modeling and construct the cubes behind as a basis to create better feeling of depth. The amount and size of the cube depends on the complexity of the surface. In this way, I hope to excluded the trivial details while still keep the essential feeling of the object.
// The program is developed with Kinect and Processing.
[ 265 Optical-Computational Processes / George Legrady ]
based on "point clouds example" - Greg.Borenstein <Making Things See> (2012.01)
(http://lizarum.com/assignments/physical ... intro.html)
(http://stackoverflow.com/questions/9863 ... rld-method)