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The concept of biometric perception interface originates in a search for an alternative to the optical reception of data representation - an overused technique employed by people to analyze and predict states and changes in body. Diverting from the habit brought by the spectacular society of seeing and understanding, biometric perception interface challenges the common practices of visual memory and quantified abstraction of biological phenomena. As an extended method to foreground perception of information beyond visual paradigm, a set of biomorphic designs of soft robotic prosthetics is proposed here to define a new human-machine interface that converts biometric data into real-time haptic experience, a new strategy for remote sensing and human-human interaction for media arts composition.

Collaboration with

Mengyu Chen : 3

Yin Yu


Biometric Perception Interface, (optional) Kinect & VR headset



A single set of Biometric Perception Interface consists of three components: Memorizer, Choker, and Antenna. A memorizer, functioning as the central data apparatus and control unit, can have up to two chokers and two antennae connected onto it. Each Antenna links to a choker that is directly worn and attached to a user’s neck.



Two users simply connect to the same memorizer at the same time and sense each other’s pulse in real time without delay. The data is synchronized and exchanged immediately in the memorizer, and both of the users can
haptically experience each other’s pulse without actual skin-contact.

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